I am a Technical Designer & Gameplay Engineer with a passion for designing fun, engaging levels and puzzles. I'm adept at finding creative solutions which I can implement with my strong technical skills. While I enjoy a wide variety of games, I especially love narrative driven adventures, such as Portal 2, Horizon: Zero Dawn, Tomb Raider, and Assassin's Creed.
I work well independently and also enjoy collaborative teamwork in creative environments. I have experience using the Unity game engine as well as Unreal and coding in various languages on various platforms. I work hard to keep ahead of deadlines and am quick to learn new things on my own.